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Submitted on
April 18, 2012


2 (who?)
  • Mood: Lazy
  • Listening to: Running Down a Dream by, Tom Petty
  • Reading: My DA messages
  • Watching: Your Highness
  • Playing: Magic the Gathering
  • Eating: Moon pies
  • Drinking: Peace Tea
So I've been developing a new story, mostly due to being inspired by Horror movies like Ginger Snaps Back, Sleepy Hollow, Bram Stoker's Dracula, Van Helsing, and Magic the Gathering's new set Innistrad. anyway I'm just gonna give you a small introduction to my story to give you the feel of the story's environment...

When night falls and the moon rises high over the land of Thalan, humanity becomes the universal prey; packs of werewolves emerge like the tide, drawn out by the moon, their humanity washed away by their animalistic rage. Vampires inhabiting the streets and manors of nobles bare their fangs at the scent of human blood. Mindless hordes of reanimated dead lurch across the old cemeteries and moors, driven by an insatiable hunger for the living, doing the bidding of an evil force. Alchemically created abominations twitch to life in the laboratories of insane scientists. Ghosts haunt the oldest mansions and manors and terrify travelers along the dark crossways in between. From Thalan's deeper chasms, powerful and ancient demons plot humanity's downfall; their influence spreading into all echelons of human society. The humans of Thalan have done their best to fight back, forming torch-wielding mobs to cleanse the abominations with fire. They train specialized holy warriors to strike back against the supernatural horrors. Most of all, they brandish the power of their faith in the Church of Maralen. But faith is not enough to hold the horrors of Thalan back. The whispered prayers and runic wards of the common folk don't hold their same power; talismans of silver no longer frighten nocturnal horrors. Their holy symbol Maralen's Shield, being their only source of protection, is slowly starting to lose it's meaning as fanaticism and fear are driving the faithful to commit acts of cruelty and violence against the heathens and "heretics." Things are getting progressively worse for humanity across the six major provinces of the land; Shadowbloom, Urtha, Tutho, Leafthorn, Melotha and Kulrath.

Shadowbloom's coastal province is home to a number of small-to-medium port towns, most situated at a fjord connected by a large river that leads further inland and into Urtha's great city Evelyn. Many of Shadowbloom's sloughs, sea mists, and mysteries cloak its commerce and corruption; it is populated mainly by humans and vampires, all of whom seek business, secrets, or solitude. The province's black sand beaches, punctuated with rocky promontories and sea caves, afford the easiest access to Thalan's fog-shrouded ocean. This province is mostly affected by vampires and the escaped experiments of secret and forbidden studies. This province is also home to the University of Thalan, a school where sophisticated scholars and teachers preside, seeking to spread knowledge and education throughout the region. Far to the east of Shadowbloom lie small towns that are thick with taverns, inns, open markets, brothels and blacksmiths. Shadowbloom is considered one of the busiest provinces in all of Thalan.

The province of Urtha is where humanity remains safest and strongest. It is home to the largest city in the known world, Evelyn, which houses the mighty Cathedral of Maralen, seat of religion in the world and the place where the archangel Maralen is worshipped as their savior. Urtha is best known for it's townsfolk being well-armed and devoted to the Church. Smaller towns and homesteads radiate outward from Evelyn across Urtha's rich farmland and rocky moors. The open grassland, well-balanced climate of rain and sunshine and fertile soil has made this province an excellent place to raise cattle. Because it's the most populated region in Thalan, the human dead are buried here more than anywhere else; Urtha is more plagued by the undead than other provinces, and ghosts are frequently seen here as well. This land is known for the largest cemetery in all of Thalan and shares borders with the most haunted province, Tutho.

The swamp of Tutho is not only the most-haunted province in Thalan, but is also the poorest. Many of the townsfolk are malnourished and poor, rats are almost everywhere. The trees appear to be dead, the soil is not fertile enough for agriculture, and most of the dwellings and buildings here are in shambles. Trading caravans tend to stay away from this hostile land plagued with disease, famine, restless spirits, undead, and demonic cults. Demons are said to thrive in this province and are often associated with the necromancers who conjured them for their dark intentions. Legend has it that Tutho was once a great battleground where the forces of good an evil clashed in a gruesome, bloody war that lasted for hundreds of years. The undead here rise from the muddy swamps in large hordes and seem to come from out of nowhere, and the ghosts of the dead haunt every roadway; terrorizing anyone unlucky enough to cross their path. Many of the towns and villages here are walled off to keep the seemingly endless hordes of zombies out.

Thalan's vast, untamed wilderness is called Leafthorn; a province with the most mild climate of the region and thick with deciduous forests of oak, maple, birch, willow and alder. The deep forests are dominant in this area, although small human communities have carved out farming villages near ponds and streams. Groups of hunters and trappers venture into the forest to make a living hunting game. But as beautiful as it is during the day, even new arrivals to Leafthorn know not to venture out at night, especially during the full moon's rise. Even though the wilderness isn't haunted, it still wouldn't be safe - werewolves prowl the province in large packs, and almost all of these small communities, like the ones in Tutho, are walled off to keep them out. Leafthorn is one of the most dangerous and least-populated provinces in the region, and many of the villagers are not fond of outsiders. If the werewolves don't kill you, the paranoid, xenophobic villagers will... if they believe they have a reason to.

Vampires rule the province of Melotha, which covers the darkest and most mountainous parts of the land. The evergreen forests here are ancient and tower high above the small villages scattered across this land. The roads are thin and treacherous to travel on, often hugging the sides of mountains with sheer cliffs below. The jagged, rocky hills hide isolated, human villages and vampire mansions from each other. At the province's edges, the old-growth pines intertwine with the forests of Leafhorn and give way to high cliffs above which no human dares to adventure, leading straight to the tundra's of Kulrath to the north. In Melotha the sun never seems to break through the thick, gloomy clouds. Heavy rain and mudslides are commonplace here. This region is split-off between rich and poor; the vampires being the wealthiest in the region tend to be reclusive and cut off from civilization. However their influence is strong in the land, many citizens here tend to go missing on a daily basis.

The tundra's of Kulrath are the coldest and most spread-out province in Thalan, and is home to the legendary A'laque. A proud and strong, brown-skinned people who's culture is almost untouched by the influence of Maralen's Church. Their ancient native customs and shamanistic religion are very strong here; many of the people follow the same traditions their ancestors have for thousands of years. Many people of Thalan consider them to be savages for rumors of cannibalism in their tribes. This land is well known for its extreme weather, fierce warriors and above all, its lawlessness. Thanks to it's high elevation it gets the most snow out of any region in Thalan, and werewolves are a growing problem here due to the fact that Kulrath shares borders with Leafthorn. Because of the harsh conditions of this land, it is difficult to navigate, which makes it a great get-away for wanted criminals. There are no towns in this region, Kulrath is A'laque territory; it is strongly advised to enter Kulrath at your own risk.

Well this is all I've got so far, I'll update this later when I get dwon to my main character, Professor Ludavec... I will continue to update this until I get all my character established. But like I said, enjoy learning the geography of my story for now, it'll give you a better idea of what kind of world they live in...
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Fox-Superior Featured By Owner Apr 23, 2012  Student General Artist
Damn this is going to be awesome. Such an interesting concept.
TickleMeHoHo Featured By Owner Apr 25, 2012  Hobbyist General Artist
Thanks, I'm hoping to eventually get down to writing down the first few chapters as soon as my have my characters established...
Fox-Superior Featured By Owner Apr 25, 2012  Student General Artist
No prob. :nod:
Probably a good place to start, with developing characters in mind.
TickleMeHoHo Featured By Owner Apr 25, 2012  Hobbyist General Artist
the first chapter I ahd in mind was going to start out in the University in Shadowbloom. With Professor Barnabas Ludavec standing in front of a large classroom explaining the physicalities of werewolves...
Fox-Superior Featured By Owner Apr 26, 2012  Student General Artist
That sounds cool... You're going to do a lot of research on cultural lore surrounding werewolves? Or are you going to wing it?
That's an awesome place to start, I say. When you say practicalities, do you mean different breeds or kinds?
TickleMeHoHo Featured By Owner Apr 27, 2012  Hobbyist General Artist
I meant the anatomy of the werewolf and the transformation process. Physicalities not practicalities... lol I'm planning on mostly sticking to werewolves. They've always fascinated me my whole life and I already know quite a lot about them, but I also have my own views too. Like those who are born into lycanthropy can control their transformations, and that they're most powerful when the moon is full (like all werewolves), but the ones who are born into it are more likely to be the Alpha male/female. But I have two different kinds of werewolves; the Repentant and the Wildblood.

Repentant werewolves are the people who were usually attacked and became one against their will, they're more ashamed of what they've become and many of them run far away and live as hermits, so that they don't hurt the ones they love. Some of them still walk among the major towns and cities, but are marked with Maralen's Shield on their right hands so that people know what they are, kinda like what people do with sex offenders. They're under constant surveillance and must check in with the Church before every full moon so that they can recieve blessings and keep their transformations in check. Usually by being put in concrete cells secured by an iron door, while church officials perform an excorcism on the other side.

Wildbloods are either born into lycanthropy, initiated, or were attacked and became one, but unlike the Repentants have accepted their wolf form. Wildbloods are more predatorial and have a much shorter temper. Many Wildbloods are usually bandits, outlaws, and wanted criminals. Their temper can also trigger a transformation even when it's not a full moon so they're very unpredictable, and they're the ones who hunt in packs and target small villages. Sometimes they watch people and try to "initiate" theones they like into the pack by attacking them, kidnapping them and turn them into werewolves against their will. For them, you're either in the pack or you suffer a horrifying death of being eaten alive by every member of the pack, it's a win-win for them.

I have the same view on vampires too, you know how they don't like mirrors and break them and don't have reflections? You know how some people believe that when you look in a mirror you're looking at your soul? My theory is mortal men can't see the reflection but the vampires can, and when they look in the mirror they see a horrific display of themselves; all disfigured, rotting and grotesque... terrifying to say the least. And when they haven't fed they start to get uglier and uglier (kinda like the vampires in Daybreakers) except that when they feed, they rejuvinate. They poof to dust when they're pierced in the heart, but only when they haven't been feeding.

Sunlight damages them too, but for them it's like an extremely bad case of sunburn. Humans in Urtha like to torture vampires by putting them in stocks and leave them out in the sun while angry mobs throw rotten fruits and vegtables and rocks at them, take turns whipping them with a scourge and pull out their fangs, then finish by tying up their arms and legs to four different horses and rip them apart. (Vampires tend to avoid Urtha for that reason)
Fox-Superior Featured By Owner Apr 28, 2012  Student General Artist
I can't see why not. Werewolves have also fascinated me as well, so interesting... I've always wanted to learn more and more about them. You're lycanthropy view seems like an accurate depiction, as well as the two varieties. :nod:
I see, I like the idea of repentant and Wildblood werewolves. The idea of a mark and check-in with the local church is such a brilliantly crafted idea. The Wildblood concept is also fantastic.

I read the entirety of your ideas and I just gotta say: Holy shit this more than amazing. All of your ideas are perfect, just a perfect setting with perfect concepts. All of your ideas just work together so well. I wouldn't be surprised if you wrote and published the next big thing. =D
TickleMeHoHo Featured By Owner May 2, 2012  Hobbyist General Artist
Thanks, I'm doing the best I can to make this as descriptive, accurate and not to mention imaginative as possible... if I ever did get this published I'd be shitting out my dick! XD
(1 Reply)
Doberlady Featured By Owner Apr 21, 2012   Traditional Artist
Nice, darkly settings. I think I would enjoy reading a story unfolding in such world.
You mentioned your hero is a professor (is he sort of van Helsing type? or Witcher - like, trying t fight all dark creatures?)
TickleMeHoHo Featured By Owner Apr 22, 2012  Hobbyist General Artist
He's actually more like Ichabod Crane from Sleepy Hollow. Professor Ludavec is a researcher at the University of Thalan who specializes in the studies of Vampirism and Lycanthropy. The Church of Maralen calls him a blasphemer because they believe that vampires are under the spell of a demonic curse, and werewolves are heathens who are being punished by Maralen for their sins.
But the scholars at the University have physical proof that they are both a virus. And after about 20 years of scientific research, he believes he's found a cure for Lycanthropy and Vampirism. A vaccine that once injected into the bloodstream will make you immune to becoming afflicted by vampires and werewolves, and preventing you from becoming one of them.
After this scientific breakthrough, the University has an important mission; to spread word to the other scientists in the provinces that they've discovered a cure. Ludavec embarks on this journey on his own initiative and brings with him samples of the vaccine to give to the other scientists for them to duplicate it, and eventually mass-produce it.
Ludavec isn't exactly what you would call someone who would fit the picture for being the messenger. He's well-educated and highly sophisticated, but he's unexperienced in the field. The only thing he has to protect himself is a Blunderbuss with silver bullets, and he does not have much experience with firearms. Because guns aren't required for his line of work.

My other character in development is an A'laque explorer named Kateous (A'laque for White Stag), and he's more like the experienced werewolf/vampire hunter who's armed to the teeth. His two favorite weapons are a crossbow that opens like a switchblade and folds closed when not in use, and a tomahawk that was given to him by his father. He's also an experience archer who is skilled with the bow. He's the kind of guy who means business, failure is not an option. He's very proud of his lineage and wears the charms and totems of his tribe, which most people in Thalan fear and hate the A'laque for being "savages."
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