Listening to: Running Down a Dream by, Tom Petty
Reading: My DA messages
Watching: Your Highness
Playing: Magic the Gathering
Eating: Moon pies
Drinking: Peace Tea
So I've been developing a new story, mostly due to being inspired by Horror movies like Ginger Snaps Back, Sleepy Hollow, Bram Stoker's Dracula, Van Helsing, and Magic the Gathering's new set Innistrad. anyway I'm just gonna give you a small introduction to my story to give you the feel of the story's environment...
When night falls and the moon rises high over the land of Thalan, humanity becomes the universal prey; packs of werewolves emerge like the tide, drawn out by the moon, their humanity washed away by their animalistic rage. Vampires inhabiting the streets and manors of nobles bare their fangs at the scent of human blood. Mindless hordes of reanimated dead lurch across the old cemeteries and moors, driven by an insatiable hunger for the living, doing the bidding of an evil force. Alchemically created abominations twitch to life in the laboratories of insane scientists. Ghosts haunt the oldest mansions and manors and terrify travelers along the dark crossways in between. From Thalan's deeper chasms, powerful and ancient demons plot humanity's downfall; their influence spreading into all echelons of human society. The humans of Thalan have done their best to fight back, forming torch-wielding mobs to cleanse the abominations with fire. They train specialized holy warriors to strike back against the supernatural horrors. Most of all, they brandish the power of their faith in the Church of Maralen. But faith is not enough to hold the horrors of Thalan back. The whispered prayers and runic wards of the common folk don't hold their same power; talismans of silver no longer frighten nocturnal horrors. Their holy symbol Maralen's Shield, being their only source of protection, is slowly starting to lose it's meaning as fanaticism and fear are driving the faithful to commit acts of cruelty and violence against the heathens and "heretics." Things are getting progressively worse for humanity across the six major provinces of the land; Shadowbloom, Urtha, Tutho, Leafthorn, Melotha and Kulrath.
Shadowbloom's coastal province is home to a number of small-to-medium port towns, most situated at a fjord connected by a large river that leads further inland and into Urtha's great city Evelyn. Many of Shadowbloom's sloughs, sea mists, and mysteries cloak its commerce and corruption; it is populated mainly by humans and vampires, all of whom seek business, secrets, or solitude. The province's black sand beaches, punctuated with rocky promontories and sea caves, afford the easiest access to Thalan's fog-shrouded ocean. This province is mostly affected by vampires and the escaped experiments of secret and forbidden studies. This province is also home to the University of Thalan, a school where sophisticated scholars and teachers preside, seeking to spread knowledge and education throughout the region. Far to the east of Shadowbloom lie small towns that are thick with taverns, inns, open markets, brothels and blacksmiths. Shadowbloom is considered one of the busiest provinces in all of Thalan.
The province of Urtha is where humanity remains safest and strongest. It is home to the largest city in the known world, Evelyn, which houses the mighty Cathedral of Maralen, seat of religion in the world and the place where the archangel Maralen is worshipped as their savior. Urtha is best known for it's townsfolk being well-armed and devoted to the Church. Smaller towns and homesteads radiate outward from Evelyn across Urtha's rich farmland and rocky moors. The open grassland, well-balanced climate of rain and sunshine and fertile soil has made this province an excellent place to raise cattle. Because it's the most populated region in Thalan, the human dead are buried here more than anywhere else; Urtha is more plagued by the undead than other provinces, and ghosts are frequently seen here as well. This land is known for the largest cemetery in all of Thalan and shares borders with the most haunted province, Tutho.
The swamp of Tutho is not only the most-haunted province in Thalan, but is also the poorest. Many of the townsfolk are malnourished and poor, rats are almost everywhere. The trees appear to be dead, the soil is not fertile enough for agriculture, and most of the dwellings and buildings here are in shambles. Trading caravans tend to stay away from this hostile land plagued with disease, famine, restless spirits, undead, and demonic cults. Demons are said to thrive in this province and are often associated with the necromancers who conjured them for their dark intentions. Legend has it that Tutho was once a great battleground where the forces of good an evil clashed in a gruesome, bloody war that lasted for hundreds of years. The undead here rise from the muddy swamps in large hordes and seem to come from out of nowhere, and the ghosts of the dead haunt every roadway; terrorizing anyone unlucky enough to cross their path. Many of the towns and villages here are walled off to keep the seemingly endless hordes of zombies out.
Thalan's vast, untamed wilderness is called Leafthorn; a province with the most mild climate of the region and thick with deciduous forests of oak, maple, birch, willow and alder. The deep forests are dominant in this area, although small human communities have carved out farming villages near ponds and streams. Groups of hunters and trappers venture into the forest to make a living hunting game. But as beautiful as it is during the day, even new arrivals to Leafthorn know not to venture out at night, especially during the full moon's rise. Even though the wilderness isn't haunted, it still wouldn't be safe - werewolves prowl the province in large packs, and almost all of these small communities, like the ones in Tutho, are walled off to keep them out. Leafthorn is one of the most dangerous and least-populated provinces in the region, and many of the villagers are not fond of outsiders. If the werewolves don't kill you, the paranoid, xenophobic villagers will... if they believe they have a reason to.
Vampires rule the province of Melotha, which covers the darkest and most mountainous parts of the land. The evergreen forests here are ancient and tower high above the small villages scattered across this land. The roads are thin and treacherous to travel on, often hugging the sides of mountains with sheer cliffs below. The jagged, rocky hills hide isolated, human villages and vampire mansions from each other. At the province's edges, the old-growth pines intertwine with the forests of Leafhorn and give way to high cliffs above which no human dares to adventure, leading straight to the tundra's of Kulrath to the north. In Melotha the sun never seems to break through the thick, gloomy clouds. Heavy rain and mudslides are commonplace here. This region is split-off between rich and poor; the vampires being the wealthiest in the region tend to be reclusive and cut off from civilization. However their influence is strong in the land, many citizens here tend to go missing on a daily basis.
The tundra's of Kulrath are the coldest and most spread-out province in Thalan, and is home to the legendary A'laque. A proud and strong, brown-skinned people who's culture is almost untouched by the influence of Maralen's Church. Their ancient native customs and shamanistic religion are very strong here; many of the people follow the same traditions their ancestors have for thousands of years. Many people of Thalan consider them to be savages for rumors of cannibalism in their tribes. This land is well known for its extreme weather, fierce warriors and above all, its lawlessness. Thanks to it's high elevation it gets the most snow out of any region in Thalan, and werewolves are a growing problem here due to the fact that Kulrath shares borders with Leafthorn. Because of the harsh conditions of this land, it is difficult to navigate, which makes it a great get-away for wanted criminals. There are no towns in this region, Kulrath is A'laque territory; it is strongly advised to enter Kulrath at your own risk.
Well this is all I've got so far, I'll update this later when I get dwon to my main character, Professor Ludavec... I will continue to update this until I get all my character established. But like I said, enjoy learning the geography of my story for now, it'll give you a better idea of what kind of world they live in...